Commentary
Immersion and the illusion of presence in virtual reality
Mel Slater,
Corresponding Author
Mel Slater
Event Lab, Faculty of Psychology, University of Barcelona, Spain
Department of Computer Science, University College London, UK
Correspondence should be addressed to Mel Slater, Event Lab, Universitat de Barcelona, Campus de Mundet - Edifici Teatre, Passeig de la Vall d'Hebron 171, 08035 Barcelona, Spain (email: [email protected]).Search for more papers by this authorMel Slater,
Corresponding Author
Mel Slater
Event Lab, Faculty of Psychology, University of Barcelona, Spain
Department of Computer Science, University College London, UK
Correspondence should be addressed to Mel Slater, Event Lab, Universitat de Barcelona, Campus de Mundet - Edifici Teatre, Passeig de la Vall d'Hebron 171, 08035 Barcelona, Spain (email: [email protected]).Search for more papers by this authorAbstract
This commentary briefly reviews the history of virtual reality and its use for psychology research, and clarifies the concepts of immersion and the illusion of presence.
References
- Bailenson, J. N., Blascovich, J., Beall, A. C., & Loomis, J. (2003). Interpersonal Distance in Immersive Virtual Environments. Personality and Social Psychology Bulletin, 29, 1–15. https://doi.org/10.1177/0146167203029007002
- Blanchard, C., Burgess, S., Harvill, Y., Lanier, J., Lasko, A., Oberman, M., & Teitel, M. (1990). Reality built for two: A virtual reality tool. ACM SIGGRAPH Computer Graphics, 24(2), 35–36. https://doi.org/10.1145/91385.91409
10.1145/91394.91409 Google Scholar
- Blascovich, J., Loomis, J., Beall, A. C., Swinth, K., Hoyt, C., & Bailenson, J. N. (2002). Immersive Virtual Environment Technology as a methodological tool for Social Psychology. Psychology Inquiry, 13, 103–124. https://doi.org/10.1207/S15327965PLI1302_01
- Lanier, J. (2017). Dawn of the new everything: A journey through virtual reality. London, UK: Bodley Head.
- Loomis, J. M., Blascovich, J. J., & Beall, A. C. (1999). Immersive virtual environment technology as a basic research tool in psychology. Behavior Research Methods Instruments and Computers, 31, 557–564. https://doi.org/10.3758/BF03200735
- McCall, C., & Singer, T. (2015). Facing off with unfair others: Introducing proxemic imaging as an implicit measure of approach and avoidance during social interaction. PLoS ONE, 10(2), e0117532. https://doi.org/10.1371/journal.pone.0117532
- O'Regan, J. K., & Noë, A. (2001). What it is like to see: A sensorimotor theory of perceptual experience. Synthese, 129, 79–103. https://doi.org/10.1023/A:101269922
- Pan, X., & Hamilton, A. F. D. C. (2018). Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape. British Journal of Psychology. 109(3), 1–23 https://doi.org/10.1111/bjop.12290
- Slater, M. (2009). Place Illusion and Plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society of London, 364, 3549–3557. https://doi.org/10.3389/frobt.2016.00074
- Slater, M., & Sanchez-Vives, M. V. (2016). Enhancing Our Lives with Immersive Virtual Reality. Frontiers in Robotics and AI, 3, 74. https://doi.org/10.3389/frobt.2016.00074
- Slater, M., Spanlang, B., & Corominas, D. (2010). Simulating virtual environments within virtual environments as the basis for a psychophysics of presence. ACM Transactions on Graphics, 29, Paper 92. https://doi.org/10.1145/1833349.1778829